How to Use Modula

Modula is powered by the Hexcore, a single living view where your intent, Mod's proposal, and your evolving system stay in conversation together.

In Arcane, the animated show from League of Legends, the Hexcore is a powerful magical system that can be shaped into many different forms depending on how it is used. In Modula, AI (Mod) plays that role. It is a flexible engine that takes your intent, responds with a proposal, and keeps refining the system with you until it feels right.

You feed Mod intents. Mod responds with a proposal, surfaces the buttons and sliders that matter for that moment, and helps you converge on an agreement through natural back and forth.

Step 1: Feed Mod an intent

Start with what you want to build or improve. It can be fitness, poker, work, cooking, or anything else you want structure around.

Step 2: Review Mod's proposal

Mod interprets your intent, understands the model schema, and proposes a system in the Hexcore. When he is making changes, he uses text art to show what he is trying to shape.

Step 3: Refine it together

You and Mod keep talking until the structure feels right. Relevant controls appear dynamically, so you can tap buttons, move sliders, or answer in plain language without dropping into rigid forms.

Step 4: Use the ephemeral chat when needed

If you want a change, open the ephemeral chat window and talk to Mod directly. You can ask for edits, clarifications, simplifications, or new directions without disrupting the rest of the workspace.

Step 5: Run modules individually

When you press run on a module, Modula plays a sound, increments that module's run count, persists it in the module schema, and shows the updated count on the module itself.

Step 6: Keep adapting in real time

As your situation changes, keep conversing with Mod. He can reshape modules, expose new controls, and help the system stay aligned with what you can actually do right now.

Examples

  • - Gym system that adapts to body type, fitness goals, and available time.
  • - Poker system that adapts to a user's experience with the game and how many resources they are able to devote to the game.
  • - Work system that reshapes based on meetings or energy
  • - Cooking system that simplifies for busy days

The goal is simple. You express intent, Mod proposes structure, and the two of you keep refining until the system feels clear, usable, and ready to run.